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Widget Type

Niku styling layer is seperated into 2 types:

  1. Property Styling
  2. Parent Styling

Property Styling

Is a property specific to the certain widget, a re-implemented widget in Niku.

For example, Text.

Niku provided you a version of NikuText, which allows you to style property tied to text using cascade notation.

import 'package:niku/niku.dart'; // <--- Import Widget

    "Native Text",
    style: TextStyle(

NikuText("Niku Text")
    ..color =;

Niku Widget still accepts all the props similar to Flutter native widget, but can be composed with cascade notation with same naming with the native Widget.

Because of this, naming is specific to certain widget. For example, you can use color with NikuText because TextStyle can accepts color, but if you use it with Row, or Column it wouldn't work because it doesn't exists

// ✅ Ok, because `TextStyle` accepts `color`
NikuText("Hello World")
    ..color =;

// ❌ Wrong, `Row` doesn't accept `color`
    ..color =

Mixing property

Even if Niku widget is a re-implemented version, it still accepts the same props, and does the same thing as before.

In fact, you can just use NikuText and pass the same value as Text and expected it to work the same, or mixed both together would still works.

    "Native Text",
    style: TextStyle(
    ..fontSize = 24;

You can think that Niku widget is just copy-paste version of widget with cascade notation available, that's all.

Parent Styling

But what if you wants to style utilities property like Padding? would Niku re-implemented that in Niku Widget?

Actually, not.

Utility properties is handle with "Parent Styling", TLDR; wrapping any widget with Niku widget allows you to use parent styling.

Which means, you can use it on any widget not limited to Niku widget.

Niku(ThirdPartyWidget()) // Parent Builder = 20;  // margin

However, it might be redundant and introduce more bracket, to make it simple you can use .niku which will results the same thing.

    .niku       // Using Parent Builder = 20;  // margin

But using cascade notation, you can't transform the type, which is why Niku introduced you with useParent and n for Niku widget.

// ❌ Doesn't work with cascade notation
n.Text("Doesn't transform type")
    ..color =
    ..fontSize = 21;
    ..niku = 20;

// ⚠️ Working, but redundant for one widget
n.Text("Using useParent")
    ..color =
    ..fontSize = 21
    ..useParent((v) => v
        ..p = 20

// ✅ Shorter
n.Text("Using useParent")
    ..color =
    ..fontSize = 21
    ..n.p = 20;

Because some property styling might have duplicated name with parent property, useParent ensure that you're intent to add the property to parent not child. While n.[property] is just a syntax sugar for useParent for single property.

For example:

n.Button("A Button".n)
    ..p = 20    // Add to button
    ..n.p = 20  // Add to parent 

This ensure that no property is shadowed.

Note: For parent padding, instead of using ..n.p, you can use ..m instead, because Flutter implementation of margin is actually padding.

Best practice:

  • Use n if you're applying just one property to parent
  • Use useParent if you're applying multiple properties to parent